For this project, we were expected to tell a story getting from point A to point B through a comic narrative, including plot, characters and narrative point of view.
When researching, I came across a really cool website that is entirely dedicated to making comics (literally what the website is called.) It starts off by teaching you by how to get comic inspiration, writing a script and all the way on how to draw. It really helped me have an idea of the basics of comics.
We were asked to research and bring in pictures that define those ten topics:
Irony / Simile
Vernacular / Cliché
Satire / Metonym
Pun / Personification
Oxymoron / Metaphor
To start off, we were asked to draw sketches of our comic and try to include plot, characters and narrative point of view.
Here is my script, it involves twenty two scenes, where I tried to fit it in all in a eight page booklet (including title page.) However, after hearing eight pages is the minimum, I decided to add in more scenes and increase the number of pages.
The reason why I decided to choose Al-Wakra as point A and Megapolis as point B, is because I live in Al-Wakra and at a certain time of my life, I used to visit Megapolis with friends to play in their arcades regularly. I wanted to show the route that I usually take from my house to the pearl and add a little of drama to the arcade scene.
Drawing The Comic
It was hard for me to start drawing while it was raining outside, however, I managed to get work done and not run outside instead.
So first before drawing, I made A5 art boards and arranged them depending on the script scenes I made in my sketches.
First drawing, I image traced a picture of a parked car and outlined the background building. I decided to use images and trace them for one object in one scene and outline the rest of the objects, while in some scenes it might be the opposite. I decided to make that my theme for the comic I am making.
The second set of drawings. Includes the process of unlocking the car door. I tried to involve some onomatopoeia.
The third set of drawings. Tells the route from Al-Wakra to the Pearl (Megapolis.) As you can see above on the right, I used images and traced them till fill in the entire border and only outlining the car.
I also noticed that the set of border is arrangement are all similar, so after looking up for more comic books and having ideas of how they arrange the borders of each scene, I tried to do something similar to their works.
This is what I came up with, which I ended up using for certain scenes that I thought get along together to be fit on one page. I will also try to make more.
For the parking scene, the first scene indicates an empty parking lot available to park in, second scene shows my car parked. Both scenes are in medium shots, whereas the third scene was a far shot to be able to view the location I have arrived to.
Next page shows the process of getting inside, walking to the counter, buying tokens and a close to the palm of my hand where the tokens are held. I tried to involve onomatopoeia in the first and last scenes with the addition of the dramatic bubbles (borders.) Also, I tried to show action lines as seen when the tokens were bought, as a sign of tokens being slid on the table.
After the group critique on Monday 29th, Leland and Law gave me some suggestions on my work. For example, the frames, use of multiple colors and they also mentioned the movie Tron that was released in the early eighties. So, after the critique I started first with Tron movie. I watched the trailer and found out that there is an actual arcade game called Tron, being the gamer that I am, I had to try it.
Here is proof of me crushing Amna in a Tron game.
The next scenes, I tried to play around with the frames and changed the color of the frame from red to black, I also tried to make the size of the frame strokes consistent at 2 pt.
The arcade scene shows a far shot of the arcade and how the player inserts the token and gets ready to play. Next page, shows the press start scene, which indicates when the game started. The eyes shows how the player is accepting the challenge of the game and starts to press start, to play.
When it comes to colors, I tried to play around with colors, but I did not like it. I liked the consistency of the outlining color palette (yellow & blue.) However, I thought using different colors on the arcade was so much better than keeping it yellow and blue, since arcades are known for being colorful. I also tried to use the Tron color palette for the arcade as inspiration.
Which at the end, I ended up using the colored one.
I also used my hand to trace different hand placements.
Next was the fighting scene, which I also showed the hand movement of the player and how intense it became. At first, I layered the outlined hands on top of each other for a minimum blur effect and with a few frames as the game players starts to fight, it built up to severe blur effect, with the help of the radial blur effect on illustrator, I was able to come out with this outcome. I also added “click!” as a sound effect for the amount of times the arcade buttons were pressed by the player.
As for the game players, I looked up for fighting arcade scenes and chose fighting poses I could use.
The fighting positions I have used for the game.
Next, I tried to play around with the frames more. I was afraid of blank spaces, so I tried to fill them in as much as I can, which in some cases made the page look very messy or too organized in some cases.
A suggestion by Leland (and his hand lol) to play around with the frames and over layer them as seen above.
My attempt of over-layering the frames and re-sizing them.